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For a game that is movement based, the controls are very hard to wield imo. I want to feel like its easy to dodge and deal damage. The difficulty feels like its more from the controls rather than the design of the bosses.


That being said, the presentation is neat! It reminded me of enter the gungeon.

Thanks! 💗😊, the controls is inspired by Dota 2. I'm kinda wanna trying to imitate souls-like mechanic a hit and run game but with top-down shooting style, I should research more about it to deliver a better game next time thanks for the feedback 💪