I enjoy the mechanic switch up from minigames to a larger overarching task -- it's a neat hook. The framework and the presentation is all there and done really well, and more variety to the tasks would make for an engaging experience. Even just adding a timer to the mazes could help ratchet up the intensity to match the dope soundtrack!
Viewing post in Ghoulão jam comments
We actually had different types of mini games like word puzzles and physics based ball movement.
But the reality was that we were pressed with time in the last two days. With bugs crawling up with the mini games. We had to make the hard decision to cut some out.
Eventually we decided to keep the Maze puzzles. We could have expanded with even more creative designs. But making the build work was our first priority.