This game is absolutely dripping with style, quite literally in a lot of places.
The UI is great, displays information clearly once you get used to reading it, and feels crazy immersive. All of the art is fantastic, clean and grungy all at once. I love the accessibility touches for toggling the background's aesthetic and soupiness, really nice. Once I picked up the whirlwind primary-fire I realised how much of the environment could be damaged, including the wall textures?? Felt great to be able to rip and tear to my hearts' desire.
The gameplay loop was fast and fun, having a super mobile floor paired with the ability to slow yourself quickly was fun to grapple with! I was not great at it, admittedly, but I could see how players could get a lot better at using it over time.
I had no idea what the effect of the soup I was downing at the end of every level was, but honestly, I didn't feel like I needed to? I made my choices off vibes alone and was perfectly happy with that. Being dragged down through the maggot-y floor was horrifying to behold, 10/10.
The attention-to-detail and overall quality is staggering for a solo project, amazing work on all fronts!