Interesting mechanic but super unforgiving if you mess up. Overall, the pressure of the QTEs and weapon breaking mechanics make for some high intensity moments but I think maybe 3 QTEs per possession is a little much especially considering you are so vulnerable when attempting to possess a weapon. This on top of the long cooldown when you make a mistake made it quite difficult when more than just one enemy was nearby. However that is a small gripe in some otherwise super interesting gameplay and the art for game in general was fantastic, I loved the use of the particle system for the player character. Great job!
Viewing post in Possessed Arsenal jam comments
Hi, thanks for trying out our game! I really appreciate the feedback. I agree, the QTE's felt a bit hard and even inconsistent, with me missing a bunch of them even though, visually it appears to have landed. That's something I need to work on along with its punishment. Also, I just finished your game and left a comment. Cheers!