I enjoyed the music, especially when it changes. The gameplay was really cool. It was quite a short game, but that's fine for a jam game. I think the idea of the game (about you being a bullet in the past) was a nice premise. I think the mechanics were implemented very well, you did great with that! Awesome game.
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1360 A.D. No Scope's itch.io pageJudge feedback
Judge feedback is anonymous.
- I love the splash art and the name. The controls are very intuitive. The music is great and really does fit the medieval theme. I did have a little issue with the ui after killing a king, there was some ui lag when clicking on challenges. The game was good and was very fun.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17ex1aYUwZulx0oXQcWbs-uewoPfGrv3avba08dddHOY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
1360 A.D. No Scope is a low-poly action arcade shooter where you control a time-traveling bullet tasked with assassinating five kings. Players navigate through five levels filled with obstacles, innocent bystanders, and rings that present varying challenges. Precision and pathfinding skills are essential to successfully hit the target without collateral damage.
The game offers intuitive controls: aim and shoot using the mouse, and navigate the air to maneuver around obstacles. As players progress, levels introduce increasingly creative routes and solutions for eliminating the target.
Please explain how your game fits the theme:
In 1360 A.D. No Scope, the player becomes a literal weapon—a time-traveling bullet. Instead of controlling the assassin, you navigate as the projectile itself, dodging obstacles and civilians to strike your target: the king. The game fully embodies the theme by making the player the dangerous object with a single, destructive purpose.
Is there anything you'd like the judges to pay particular attention to?
Something the team is very proud of is the original soundtrack that dynamically changes when shooting. It has been specifically designed to enhance immersion.
We would like you to test out the challenges, as they put a new spin around the bullet mechanic which is the heart of the game.
The different levels are designed in a way to encourage finding new paths and exploring different ways to hit the target.







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