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Hi, I have some questions. Where do i start on the Hex map? What happens in a barrow or keep? How long do i stay in there and how do i get Out? For a novice like me this is hindering me from starting at all. Could you please explain?

Hi-  thanks for the questions.

Starting location:  start in any hex. I usually toss a die onto the map and start where it lands.  Narratively, in keeping with the general theme of powerlessness in a malevolent world that was set out in Dark Fort, I figure the deep woods rambler is dropped into the remote wilderness by a trickster being, rather than entering from a border with "civilization".  But if you want to start at the edge, go for it!

Barrows/keeps:  if you land on one of those, switch games from Dark Forest to Dark Fort (the original that inspired me to make Dark Forest).  It's a fun solo micro-RPG dungeon diver.  https://morkborg.exlibrisrpg.com/entries/dark-fort   It's part of the Mörk Borg Feretory zine: https://www.drivethrurpg.com/en/product/328612/moerk-borg-cult-feretory  (or probably elsewhere online.)

 Alternative free dungeon divers along the same theme as Dark Fort, which would make a great tool for the barrows and keeps:

Basilisk!: https://1d105.itch.io/basilisk

D66ngeon: https://visc.itch.io/d66ngeon

Thank you for replying. I look forward to actually playing your game. I tried only one Hex crawl before, Barbarian Prince and couldnt get into it.