First things first, I couldn't access you GDD. Maybe its not made public and I think you would want to check it :) Try opening it in incognito - if you can, all good.
Then about the game. I like that you went with custom art work and I think that the sword in the stone looks the best. I want to keep my opinion honest in hopes that it will help you improve so don't take it personally.
1. So the idea is interesting - you have to resist and to do that you have to keep pressing certain keys. Simple but working mechanic, although I'm not a fan of it. What I was missing here is understanding am I clicking the right key, when to switch, how much time I have, am I winning or how close I am to winning. Those kind of little things that just gives player understanding about the situation.
2. The first red flag to me was loud strange music selection. To me it was loud & annoying. So first thing that you can do is make initial sound a bit quite and player can adjust it later (Even if you don't have it then better to keep the value low as player can make headset louder if required. Worse scenario is opposite - you start the game on normal volume and then get your ears killed)
3. Another thing is the "Game screen". I had issues figuring out what I need to do, what is this strange text and why is it weirdly stretched. My advice would be work a bit more on the font selection & readability. Also please keep in mind about the slow readers like myself who don't like when you show the important text to them and then start something without any confirmation. Adding a simple button like Continue/Start/Press "space" to start would solve it.
I think if you work on these points and make the game more accessible/understandable to player you will have a completely different player experience. Its awesome that you made this game and it is actually playable. Next steps would be polishing which you can pick up after the game so good job :)
Viewing post in The Reluctant Sword jam comments
Thanks for play my game.
The GDD was my fault but have it corrected now.
I didn't even think about people who play with headphones, I rarely use them, and that the audio level would be to loud. I'll add that to my list of thing to adjust for future projects.
I know the times are short but it's kind of the design. It it arcade ticket game, so they don't want to to win but also have to make it so someone can win otherwise people won't play it. The times are short too so the player can get back into the game and try it again and again instead of waiting. I did have someone beat level 3 too.
Thank again.