A good autobattler game. The start of the game felt luck reliant. Progression is very easy but also feels point less after sometime as enemies do not appear to scale and/or are purely random. The words on each part without any descriptions makes it hard to trust new words and experiment once something is working.
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I definitely agree with your last point, without the wiki its hard to trust words, the effects really need to be written everywhere and not just shop & battle.
Will say the quests are built based on an algorithm that's not pure rng, taking into account the amount of swords in your team & their stats.
However only 1 quest gets replaced each fight, so other quests can turn stale and feel easy.
Thanks for the feedback!