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That was pretty fun! The strongest part of the demo for me were the characters, their motivations and interactions with each other. They felt like a set up for something bigger down the line, which is something a demo should do! Combat is simple and works (though camellia getting a skill that makes you deal less damage to the boss right before the fight was kinda weird), i like the suggestion that future enemies will have different strenghts and weaknesses. Camellia definitely loves her what-the-hells and why-the-hells, but i definitely enjoyed the game as a whole. Have a nice day and good luck with the game!

Thank you so much!! I'm glad you enjoyed the characters. To me it's the most fun part about creating a game. I'll take note of the balancing issues with the spells, which is also the hardest part about working in RPGMAKER lol. TYSM AGAIN.