Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

full breadstick achieved. it's tough as steel.

the ui is solid in general. i was a little stuck at first though. when the intro was over, i couldn't figure out what to do next because the quest board looks like it has empty pieces of paper. i clicked many things before i figured out that i need to accept quest, and then exit, and then click battle. i wish accepting quest started the battle immediately.

as it was pointed out, seeing the stats of your army and parts could be nice as well. i think some currency balancing might be good as well, because on my first try i just built 5 katanas and kept winning everything x)

i think it's pretty neat that it was built without an engine.

music is nice (i've been listening to it for half an hour now), sfx work well and feel very organic.

art is very pretty.

there's some room to grow, so i hope you can expand it and add a few more story bits, because currently it feels like there's no endgame. except for the bread army maybe xD

(+2)

Bread for the mods! Haha.

Some crunching happend in tying everything together in the end,

We released a spreadsheet for all the part stats but in general we need to get it to be properly in the game everywhere and not just the shop

Gotten some feedback to streamline some of the UI further :D Will see if we are able to get to it though!

I let our musician Ethan know you liked the music & sfx <3

Thing I really wanted to add was the ability to import other people's armies as quests and export your own, similar to some older offline streetpass encounters on the 3ds, 

Thanks for playing!