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(+1)

I think it was something fundamental about the game: the movement. It was very slow and it felt like I was navigating a maze. Give it a play and see if you can see what I mean. Have a think about how you could improve movement. I think a large change would do wonders here.

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I played keeping that in mind and  the only part I  noticed anything in terms of speed was when moving from one end of a long corridor, like in level two or level 3 when moving from one corridor to another on the opposite side of a room. (A dash option is definitely something I can add) 

Earlier in the game’s creation I did have a higher speed but it negatively affects accuracy, this is the speed I found that made it possible to control the character and not being a snail.

But for the after game jam update will have a dash for movement convenience 😁

Thank you ones again for your time 😊

Time = Distance/Speed... you can make the corridors shorter instead