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(+1)

I like the idea. Especially the screen where your ship changes to another island or enemy ship stands out

It was a little confusing cause the tutorial is a lot to read and remember in the beginning. I had to go back and read it again. When you select an enemy, they also turn blue which also confused me in the beginning.

I would love an indicater on the ship level, to see how many pawns are on each deck and the enemies did stay on screen after their life dropped to 0. They did not disappear immediately.

All in all, I like the idea cause it is very unique and the art looks really cute, it just needs a little bit more polishing to have a smoother experience.

(+1)

I can only agree with that. The art style is very well done, the idea is nice, but the gameplay experience could be optimized. I also encountered a bug where I couldn't properly select later levels, and the new level didn't load immediately.

Overall, though, it's a cool game, and I hope you participate again next time!

(+1)

I really appreciate your feedback! We definitely focused hard on the "prototype" aspect of this challenge, in the sense that we wanted it to be apparent what our game was going for more so than having a polished gameplay loop. As a result, I'm very happy that you were able to see through the clunkiness and into our vision, even if the substance wasn't totally there.