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(+1)

hello! i tested out your game and i have some feedback! :] first of all, i wanna mention the fact that you should sorta point out the volume meter in the options by either a pun or straight out mentioning it! (at first i thought it was a difficulty meter) another thing is that whenever you switch tabs the game freezes, which is a good remedy for the pause menu that isn't implemented yet, but kinda bothersome

moreover, before the actual game starts(i know the controls are in the elevator, but there were some other commands that i wasn't aware of until i was told, like the tab menu), you can make a window in which the controls are shown! it helps a lot with accessibility as well! :]

another thing you could do in case you run laps around the map too fast is to respawn the enemies every 30 seconds to 1 minute cuz they either get lost or get stuck in the fences around the map while bunny hopping also, along with the gambling mechanic, if you have a way to upgrade your stats with money but also have a chance in the slots to upgrade it once or every few times maybe?

i also have a suggestion for a level theme! if the deeper you go down the elevator, the more hellish the map can become? maybe with fire or skulls, maybe even blood? smth to mention hell i guess?? uty guys tho!

end of note here, congrats to you! this is such a fun lil project and i really like the inspo you had for this game :]

cheers! keep up the great work!
-mitzu

(+2)

Hey, thanks for the feedback! We had a lot of fun making this game as a university project, and we plan to keep working on it for a while.

We had a pause menu but it was really buggy so we decided to scrap it for the final version, and the fact that the volume meter actually does something is new to me ahah, menus were made by designers and I thought it didn't work at all so I kinda just renamed it for fun :) For the controls, we wanted to put everything in the settings menu and make it tweakable, and also as scribbles in the elevator. The enemy spawn is also kind of stupid right now and we're planning on reworking things, the slot machine as well, we have an idea for it to give the player 3 random upgrades to choose from and make the gambling feel more fun overall. 

The level idea you mentioned is cool, we had a lot of fun level ideas and designs, but we were given a 3 week deadline and it was not enough time to implement everything, we actually wanted to tie the theme to hell, like calling the game Circle 4 and having Culltist enemies for the forest level.

End of note here, haha and thanks for playing and reviewing our game!

- Towa

(+1)

any time! you did a lot for such a short deadline! you should be proud of yourselves :]