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Scratch, Opportunities, and Work

A topic by dnddmdb created Feb 23, 2020 Views: 247 Replies: 1
Viewing posts 1 to 2

Hi there!  Just receive my complete (so far) collection of the Goblinville Gazettes!  I can't wait to run them, but I was just wondering about the effects of certain town locations, as well as where goblins work and how money works in the Goblinville town.

Firstly, are opportunities different from work?  Are opportunities essentially the ability to find hooks into different adventures?  So a "thieving" hook (i.e. sneak into location X and steal a precious artifact) is only available if you have a thieves guild?  As the GM, should you flavor the incentives of adventures depending on where the goblins obtained the opportunity?  And when the Rules of Play says that finding an opportunity costs 1 scratch, this is the scratch covered in the Town Square location, correct?  Are rumors different than opportunities?  I would imagine they might be different in flavor (an opportunity representing a task someone assigns you and a rumor is an unsolicited hint at an interesting location, for example).

Secondly, where do goblins work, exactly?  Intuitively I would say they all go to the locations associated with their jobs and work there for their 1 scratch.  However, locations such as the Latrines have just one bonus without a keystone, and that is the ability to find work.  Is this different than their usual work?   Or is this meant to be an opportunity?

Related to this, is work meant to be unsustainable in Goblinville? It is interesting that a town the PCs are essentially fighting for treats them like crap; work doesn't even cover room and board, and going without room and board incurs a condition, as well as the chance of work itself incurring a condition.  Is this why the PCs are adventuring?  The premise cites that the PCs are "broke goblins".  Does this refer to them strictly or is it meant to show that Goblinville itself is impoverished?  

Finally, how much inventory does scratch occupy?  And does any treasure brought into Goblinville essentially get converted immediately into scratch?

Sorry for the loads of questions!  I just think having a better idea of how the town phase works would allow me to paint a more coherent picture of the Goblinville society.  Any tips are much appreciated!

Developer

Great questions!

Yes, opportunities are specific adventuring leads with a payout. For example, a thief offers to pay the goblin double the value if they retrieve a specific item from a given location.  

Goblins work at their job locations and make Scratch based on the Go to Work roll (page 17).  It is intentionally a less-than-subsistance wage (unless you're a boss).  In order to survive, you need to keep adventuring.  Having to show up to work is mostly a bad thing. 

If the goblins carry Scratch around with them, it usually takes up 1/2 Inventory per Scratch.

The latrines let you gain 1 Scratch if you make a Grim favor roll to possibly get Sick.  The latrines aren't great.  But upgrading them makes them useful; good fodder for a quest.

You ask about whether it's just these goblins being paid poorly in town or if the whole town is in rough shape: it's the latter.  You can of course find your own tone here, but no one in Goblinville is living the high life.

Yeah, rumors are like opportunities but more vague.

If you still have questions, don't be shy.  Often others show up with good guidance on getting started. :D