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(+1)

I think the concept here is really cool. I enjoy the idea of being a parasitic sword. Very neat.

I think either I couldn’t figure out what to do with finishing level two or the transition won’t trigger. I can only seem to kill the last enemy then reap it’s soul only after my current wielder dies. Let me know if I’m doing something wrong.

I also noticed that the UI is a little hard to parse right away.

I love the color choice and sprites!

(+1)

Yeah I think the levels are a little loose and the difficulty curve is very steep currently cos I didn't have a ton of time to design more but they are all completable, it's a matter of getting the order of execution right, so for level 2 for example, the trick is to kill the slime first but stay with the rat, bleed the human and then either avoid it until it bleeds out or let it kill you and  THEN reap the slime while you wait for the human to bleed out.

I'm  currently reworking some of the levels so when you get stuck it's a lot more obvious that it's not a bug, and adding a few more progression levels to hopefully guide players into being more aware of those tricks before throwing them into a bigger level x3

Thank you for playing! Hope you'll play again when I upload a new build after the voting period ends.