I like a lot about this game. The sword designs are awesome and it has a chill vibe. As you work on it, I'd consider making it a bit more structured. I feel like I got too powerful too quickly - an overworld may help with this? Also, I feel the flow of going back to the board, accepting a quest, then having to exit the board to do the quest is cumbersome. Just let me fight!
Thanks for playing!
We wanted to make sure in a short play-session someone is able to see and try quite a bit, but with some good part RNG you can get OP really fast yes XD
Could you elaborate what you mean with "an overworld"?
Also if you have any suggestions to streamline the "UI loop" feel free to tell. :)
Copied from Google: An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.
For the UI loop, just let me click on a quest and let me do it right away please