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Notes:

In WebGL:

  • The static UI (UI1) works, but only in full screen. That makes me think it's something to do with the resolution?
  • Two things I can think to experiment with:
    • In UI -> Canvas Scaler -> UI Scale Mode 
      • It's currently "constant pixel size" so I might try "scale with screen size" then adjust the location/size of all the pixels (and remember to double-check the animations)
    • In build settings: the resolution height and width
      • I'll do this one second, just because I think the issue might be the first one.