Notes:
In WebGL:
- The static UI (UI1) works, but only in full screen. That makes me think it's something to do with the resolution?
- Two things I can think to experiment with:
- In UI -> Canvas Scaler -> UI Scale Mode
- It's currently "constant pixel size" so I might try "scale with screen size" then adjust the location/size of all the pixels (and remember to double-check the animations)
- In build settings: the resolution height and width
- I'll do this one second, just because I think the issue might be the first one.
- In UI -> Canvas Scaler -> UI Scale Mode