I like the overall tone, very cute, and I loved seeing whenever there's an update. I also always knew the game could be a little rough around the edges, but I always made sure to save every map or so, just to make sure I wouldn't lose too much progress should the code fail. So... Why is there a soft-lock trap towards the upper right edge of the Water Cave, Map065?
Like, I'm someone who likes playing RPGs, especially ones that encourage looking around. I'm used to looking for secrets in games, especially when in a special circumstance as Elly is in that instance on that map. With a map that big, I figured there might be something to it. So, imagine my surprise-turned-consternation when, upon climbing up the only interactive waterfall, instead of the room being another section of cave, I was immediately punished with a blank room and these words:
"You shouldn't be here."
It honestly killed my patience for the grind considering all the slimes I had just wasted my time on. I did not realize I needed to save every few tiles lest I be punished for exploration. Granted, I guess there are a decent number of game-breaking one-way doors in the game: the ranch with the Milk Slimes; the sewers with the boss-room door if you head down upon defeating the giant blue slime instead of progressing upwards immediately; this waterfall door to limbo; and any others in this version that I failed to encounter due to quitting where I did.
An intentionally-made room with an intentionally-made title for it, but no way out? Why? It practically feels malicious. Like, if it's just to mess with people, congrats. You got me. I was fine putting up with everything else, but that was honestly the straw that broke the camel's back.