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(+4)

"the mechanic and motivation will be more "become more and more corrupted so you have more and more ways to give in when you're 'forced' to."

DUUUDE, these words seriously hit EVERY button for my corruption kink! the last two games were already so freaking good with unlocking and furthering Mezz's various "slut-modes" and paths of submission and debauchery instead of fighting and actually being a Hero. but i LOVE the sound of this, seemingly giving the player more and more abilities for slutting and submitting the more times you do so to certain enemies? HELL YES! 

man, after the events of CS and CS:GT, and this upcoming Chapter with the way i prefer to play them, Mezz is gonna subconsciously have more sexual bottoming skill and experience than an entire brothel full of femboys, as well as having more horny triggers than anyone will be able to keep track of!

lol i'm just imagining Mezz eventually "saving his world" through completing ALL the slut-routes, and going home to live with Scratch in between jobs... just for his mousey friend to randomly find his bunny's triggers completely by accident over time...

~some antiquated equipment scratch got working making a clicking sound at juust the right frequency...

~listening to security footage of the Boar gang with Mezz, and one of them says something strange that Mezz cant quite make out, but it triggers something within...

~ etc, etc, etc.... ~ <3

(+4)

Excellent.

He's accumulating a lot to be sure. Although technically that's all down to the player: He could be 100% pure, or only have experience from one of the adventures. But yeah, 1 was effectively being used like a toy and not even knowing, 2 was all about being trained, and this will be more "know your place" overwhelmed by power etc kind of mind fuckery. If you're a turbo nerd you can think of it in terms of password cracking: the enemies in 1 just...had the password. The enemies in 2 use a dictionary attack. The enemies in 3 are nation-state-level supercomputers that just brute-force it in no time.  Or, to look at it another way, they don't need gimmicks because they ARE the gimmick. Advantages of being spooky :D. The defense in 3 is all going to be "How do I avoid getting immediately crushed?" And there will be ways, but that's a very different starting point.

(+1)

The password cracking analogy is, interesting. Going with that theme, maybe that means the final villain (or group) at the end of all this is just someone that "has the password," so to speak. Someone so unfathomable that they don't need cheap toys, special conditioning, or strange magic to control others.

Oh we have a long way to go before we're there. But we'll see :D.