very interesting concept, but I feel like you don't always get enough information per shout to justify the 8 second cooldown, especially since revealing a section of ground doesn't always reveal whether there are spikes on it. It also makes trying to hit a specific spot by bouncing the shout very tedious, especially when trying to make small adjustments to the angle.
Thanks for your opinion! The cooldown is actually 3 seconds long not 8. Without proper precision aiming, the game would be too easy, so that's my justification for it. About the spikes reveal thingy - I actually want to change this, as this was not an intentional game feature but rather a logical code error. I just didn't have the time to fix it, so I called it a feature. I might update the game later on and change it...