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I feel like the game had a lot of potential but it was like getting cut off after the first half hour of a movie. Not enough puzzle pieces were left for the audience to really have much to ponder over after the ending. Or rather, there were too many questions and not enough clues for the audience to try and answer them. It set a lot of things up  and just ends up falling flat due to a lack of information. I get that it's supposed to be open ended and there are certain themes it wants to convey but it just ended up feeling too empty. I think using open ending as an reason for why this game is the way it is, ends up falling too short, because it's not just open ended, it's open middled and open beginning'd too. The story isn't fleshed out enough and to top it off, there's no real climax. Usually I enjoy this studio's games but this one was a bit boring. I liked the characters and the art was really good, it just felt like it could have been a shorter game if this was the ultimate goal. It was a really interesting concept though!