Hi, your demo is good so I just have a few nitpicks and suggestions to share:
* i know you will change this in the next version but why default is sdf and not wasd like in every game? not a complain but im genuinely curious, also the player can only jump once when pressing E but multiple times with J, is that a bug? if not, why?
* only works on the QWERTY layout, godot and unity automatically translates between keyboard layouts, though I don't know if game maker does... passing the tutorial on the DVORAK layout isn't fun.
* game runs slow on my old pc (i5 2nd gen), so ignore this if its hard to fix, but a graphics option would be nice, idk what causes lag, but at level 13 I had higher fps than the average level, at the lowest resolution it becomes acceptable but text is unreadable, keep it in mind if you plan to add more features that will slow the game
* not a fan of having that countdown each time the player dies, it creates dead time that I would rather spend playing
* the movement kinda feels slippery, but it may be just me
* what is the hook, or unique selling point? if it is hovering, then it should be a core part of the gameplay
* there's a typo on ghost and speedrun mode on "if activated, you can run against the ghost of your own best time if it less *then* 45 seconds" it should be 'than'
Lastly on a positive note, the art is great and has good readability!
By the way, if you have a moment, I’d love for you to check out the game I made and share your thoughts. Your feedback would be appreciated!