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I'm really enjoying this game in solo mode! The whole process of just asking questions and rolling dice for yes/no results—plus occasionally rolling on oracle tables for inspiration—is loads of fun, and very effectively leads the story in unexpected directions.

I've got a couple rules questions, though! First: Should I be rolling on the Death and Wounding table for nameless NPCs, or should I just consider them out of the fight when they hit zero HP?

Second, the "Add a +1 to your initiative roll" and "Gain +1 to INT checks when casting spells" skills seem strictly worse than just increasing your AGI or INT, respectively. Is there something I'm not getting, here?

First: Up to you, really. You decide how important that NPC is, if they serve or could serve some purpose in the story, allow them a chance to stay alive, otherwise, don't bother, if it's just extra bookkeeping.

Second: I am guessing there is a limit to the AGI and INT stat (+5 maybe?), and these skills give you the chance to boost your initiative or your spell casting checks even further. I don't know how realistic that is ingame though.