He's a bit dense. lol
And clearly extremely quick to form attachments.
He seems to mean well tho.
(Although I haven't tried very hard to leave yet, so I should reserve my opinion on that. lol)
I do wish you could have the chance to point out you needed some way to get out now and then. Humans aren't built for spending their whole life in a whole. And he doesn't seem like he'd want to deny you anything.
(Not that I have tried to reject him fully, mind you.)
Awwww.... Poor snaky. His family is mean... 😭
I'm stuck now.
Everything is on an endless loop where nothing happens.
I even dug holes and tried to climb out, but you have nothing to climb with, and even asking him to get your stuff from home somehow gives you nothing to climb with.
What the heck do I do to move this game along? Do I just wait ten days or something? >_>
And nothing I do make a difference, even with hearing the voices.
No amount of trying to time it for when he's gone works either.
It's really, REALLY boring to repeat the same damned things over and over.
There isn't even new dialogue options every day or anything.
Edit:
Finally something happened when it started to rain.
I was thinking maybe you'd get a choice to show him he could trust you if you got out and waited for him there. But that wasn't a choice, so... shitty ending. *sigh*
I don't understand why you can't talk to him more.
He seems like a nice guy. A bit dense, but nice.
If you'd ask him to bring you up, he probably would.
I bet he'd even be fine with finding a better place to live, once you explain why you need it. (Personally I'd die without internet connection. lol)
And a way for you to get out by yourself when he's not around.
At least the place slowly gets a little cozier, but beyond that it's like the world most confusing puzzle game, where time passing is a part of the puzzle. >_>
(I don't like puzzle games to begin with either.)
I finally found another ending, which was kinda happy.
(I mean, you stayed.)
The story of the game is a good one.
But I don't really like the way it's set up.
Or the gameplay style.