Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GDD:
Simplicity is nice, but a more defined timeline would look better.

Theme:
You may want to find another way to finesse this point, it isn't super convincing that the game matches the theme.

Music:
Volume is way too high off the bat, turn it down a bit?

Gameplay:
Game feels very repetitive, I would add other interactions to boost the gameplay. Perhaps you can click the arm to prevent the other character from getting grabbed?

200 feels very lengthy. I suggest bringing it down to 100 or something much lower as the gameplay doesn't change other than speed.

I added a little information to the gdd. I didn't want to stick to the usual weapons and tools. The rules of the jam also state, 'Themes are like a box you have to find your way out of. An escape room for game development. Be creative.' So I chose forks. I reduced the music to 40%. I added a white slime that can be used to earn points at the start of the game. I made it so that the crane that kidnaps the girl can be destroyed if it just appeared. Since there are now more slimes that can earn a lot of points, the hurdle for 200 has been lowered. Therefore, 200 remains as is.

High point slimes is a great way to work out of the repetition fatigue!