This has been one of the most impressive and fun classic Serious Sam mods I've ever played! I can't believe I've basically only played half of the finished thing too! That being said however, I do have some complaints. Now most of the complaints have already been listed on this page as things that you're currently either trying to fix or looking for help for (such as making the alt fire a separate key from the use key). The main things I wanna point out then are that performing an alt fire and then immediately switching to your main fire will cause the gun to still do the alt fire even though that wasn't my intention. I feel like this issue is known but is harder to fix than it seems, but I wanna point it out. Also, this is more of an issue with classic Sam in general, but underwater combat is just plain unbearable. This was a thing in the first and second encounters, but swimming in water causes the accuracy of your guns to basically throw itself out the window. You can't hit anything more than a dozen or so meters away from you while swimming. This wasn't too bad in the classics since you barely ever swam, but this mod has entire sections where you do underwater combat and it really sucks because you can't hit the high priority targets while they can snipe you for half your health. If you can somehow change this somewhere in the engine to make your shots perfectly accurate while swimming just like on land, that'd make the underwater sections so much better. I have no experience with the Serious Engine, but I'd wager that this has something to do with how your view will bob around while swimming. Aside from these though, I really love this mod! Keep up the good work!
Viewing post in Serious Sam: The Sequel (Public Beta) comments
I've known about the alt fire issue and frankly, have no idea how to fix it. In fact, I'm pretty sure Revolution has this issue as well, but don't quote me on that. Kinda know about the underwater annoyance as well. I tried working around that and not making those fights too annoying. Homing rockets are really useful there, but the ghost buster is good as well, since the beam lets you track your aim. But if that doesn't feel right, you can actually disable view bobbing in the options. I admit those parts might have been a mistake though.