Thanks for the kind words and feedback! I do want to mention that this is ultimately a first year student project made for a university assignment in about 2 months. The goal was never to make a fully fledged game, but rather a chapter of a potential game.
I think we were in talks about implementing a roll mechanic, and we initially had a dash ability, but we wanted the player to feel less powerful against the enemies and the environment to make it a more frightful experience and result in more stressful enemy encounters.
We also had talks about more enemy varieties and a sort of mini-boss where the credits came in, but time constraints left us with a simple skeleton and a cliffhanger.
Thanks again for playing! :D