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Thanks for the kind words and feedback! I do want to mention that this is ultimately a first year student project made for a university assignment in about 2 months. The goal was never to make a fully fledged game, but rather a chapter of a potential game.

I think we were in talks about implementing a roll mechanic, and we initially had a dash ability, but we wanted the player to feel less powerful against the enemies and the environment to make it a more frightful experience and result in more stressful enemy encounters.

We also had talks about more enemy varieties and a sort of mini-boss where the credits came in, but time constraints left us with a simple skeleton and a cliffhanger.

Thanks again for playing! :D

(+1)

you guys did great for a 2 month project! Best of luck on your game development careers:)