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Currently that is a hard coded limitation that isn't going to be an easy fix, unfortunately. When I first released the plugin, the idea was to allow all ingredients to be wildcards, but it turned out that there was a fatal flaw in my logic at the time, and the only way to get a fast update our the door was to only allow one wildcard ingredient.

I have plans to eventually restore that functionality, but I can't give a time line, as it is likely to require another complete overhaul of the way that recipes are detected.

Ah, fair enough. No worries about getting an update out, it's just reassuring to hear that it's something that's planned down the line. 

Greetings.

In the latest update for this plugin, I have added a plugin parameter to mimic how alchemy in Skyrim works. Traits on ingredients are not passed to the result item unless at least one other ingredient also has that trait. You can get the update here. Thanks for the great suggestion!

I'm a little late on the reply, but thank you so much for implimenting my request, and so quickly at that! :)