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(2 edits)

I created an account just to say what I think about this game.
It is good, very good. It's replayable, the idea that the cards are people/monsters instead of just powers is wonderfull. Love the Cthulu/Sci-fi aspect. Love the gameplay and how the abilities can combo and just one miscaculation can lead you to death. And the art is so cool, make me wants to have one in my room.
The relics are great additions, make the gameplay more fun and some really messes you up if you forget them for a second.
I saw some slowing down, but it's probably mon PC doing some shit

Some ideas from me:
-Maybe to go a bit deeper into the roguelike style and give stronger boss after a run or new cards to gain to make it a bit more fresh for the long time player (if doable)
-Add more events. Some good (the stats gains are cool), some bad (oops, you need to choose wich follower will lose stat), some wich reaquires decisions (either the monsters are more tanky or you deal less damage situations). The parentheses are exemples at the top of my head.
-Add more personnality to the follower by giving events that triggers if you have enough of a family of followers or supports (like the decisions to declare your expedition as a crusade if you have enough templar and paladin).
-That would be for people avid of lore like myself, but giving events that give you some lore on the past or the present could be great. Your universe is unique and I think we would be many to want to know more on how the dragon came, how are the nations, what faith is, who are the people that comes with you etc
-Just for fun, but maybe having the ability to name a follower (or an event give you that) with different effects. Maybe you can't change this follower, but it give them more power? What would happen if you name the first wanderer you recruit etc

All in all, I can't wait to see where you are going to take us with your game!
Love from a non native speaker wich wishes you good luck!

Glad you like it!

The roguelite systems will definitely be there for the final release; the only reason it's not in the game right now is because doing save files on webGL is pretty cursed. Narrative content is what we plan to do next! There'll be tons of lore coming with the Codex, and (very likely) a main storyline!

Having unique events based on follower composition is a really interesting idea I never thought of; it definitely has potential, and maybe it can also be based on those build defining followers like helhound.

Naming your first wanderer and making them a "hero" is actually my plan for the first faction! But it'll be a while before I can start to work on factions so we will have to wait...

I am more than happy to learn all of that (can't wait for the codex^^) and happy to help if my ideas can inspire you. Good luck with the saves files too
The factions seems fun, I wish you luck for the future and I will continue to see how you make this incredible game even better^^