All the care and effort that Filth put into his game is visible. Every detail in their characters justifies their personalities and attitudes, of course, as far as they let you know. Its mysterious and slightly melancholy setting and soundtrack made me feel euphoric and afraid of what was to come next, making me become even more involved in the story, as if I were in the same skin as Pudding. I don't know if the track is original, but it was essential for my immersion.
I will try to report some things that I found a little disconnected or some loose opinion about the game.
1 - Pudding so easily accepts going to a stranger's house: I understand that she would be in a sensitive and fragile state, however, this does not justify her accepting to go to a stranger's house, even though she has a good first impression, especially since they could continue your conversation at the bar. Better development would contribute even more to when the story finally starts to develop, bringing even more impact to the kidnapping scene, as not even players can trust Felic at the first encounter.
2 - Impact on Tia's Plot: her plot lost impact with previous events, which meant that her development as a character with pure intentions was just a wait for the moment when she would also betray Pudding.
3 - Time line: the pauses between each event make the game disjointed, mainly because we have no idea what happened to Pudding between each time of action. It would be a good moment for the development of the characters and the cult that Pudding was forced to get involved in.
4 - Player interaction with the game: I believe that more choices that the player can make during the game would be essential. Even simple choices, such as accepting the food offered by Felic, or even choices that take you to a new and alternative ending, such as whether you would accept the drink offered by him or not, etc.
5 - Greater development of the main character: during the game, Pudding's behavior did not seem harmonious with the events that were occurring, being very calm or not conveying the due despair and anguish she should be feeling, mainly because she is witnessing it for the first time an experience of kidnapping and imprisonment. The development of his psychology while trying to adapt to these events would be fundamental for greater immersion and development of the character, giving more emphasis to his weaknesses and personality.
I really enjoyed the game and how it made me feel. I can notice the affection that was imposed on him and the time. I discovered the game through Instagram and your account, I really like your style and you, I hope you can see even more about the development of Tapeworm, thank you, see ya.