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Yeah, I must have forgotten to make it clear that I meant the programming part.

The problem with my prices is that whichever artist/animator commissions me to make their games might NOT have $3000 to invest in me. I don't know how much money they have available, and if my price is too high, they might simply not hire me at all. They have to eat too. And judging from another answer above, it seems independent animators indeed do not have $3000 to spend.

Anyway, thank you for your advice. It is clear that I need to re-think my entire plan.

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In a way you are right but also you are doing a mistake for not making clear to the person that making a game is difficult, takes time and money.

You need at least 1 of the two options, is better to make the other person understand that. Making games ready for the public and with the expetation of million of dollars is not easy and not cheap.

For what I do I try to listen the client and then offer a package, if the person doesn't have money I exchange money for time, the deliver will take more time than it should because now I'll have to get other commissions for the month.