I liked the game, I had to finish it so I think I just spent the last hour on it. It is original and challenging.
I would have liked more feedback to understand at which level each tile was at. After a while I get thou. Also I would have liked to move the camera freely to plan a strategy.
My favorite thing was the mechanic for which at the beginning the move patterns were simple but you could "color" few tiles per movement. Then a larger area was possible to cover but the movement become tricky and you need to think more about your movement. Great work.
The only think I don't get is how the "attack" area during the night is determined. Some nights were far easier then other
Viewing post in Final Form - GWJ version jam comments
Thank you! I'm glad the progression worked out well :)
Yep, I've planned for hints (on hover) and camera movement, but I didn't have time for that...
For the attack - your night creature is a combination of all four creatures: it "sums" the attack of two random ones and allows you to switch between the movements of the other two. I wanted to visualize this "merge" but also didn't make it in time. I also wanted to add a reroll for the resulting combo :)
Ah yes! I read that before playing but only now I understand it. Cleaver, i like it!
I know how it feels having the idea but not having time. Another thing that I would had find really usefull is the possibility to view the movement capabilities of each elements at each level would have been very useful too.
P.S. This game reminded me a lot Onitama, if you haven't play it yet you should totally give it a try