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 I'm happy to share more about how we use the game in the classroom.

We use this game is to provide pupils with an entertaining break between the lectures while practicing both communication and planning skills in the classroom. The "villain" doesn't communicate with the others but must listen, evaluate, and plan the best strategy to avoid being caught. The other players must communicate quickly and efficiently to catch the villain effectively.

We can connect this to our curriculum learning objectives, it ties into several areas. In the Norwegian and English language curriculum, it aligns with both the core element of oral communication and oral skills as a basic competency. You can also connect it to mathematics through systems thinking, developing solution strategies, and communicating these strategies to others.

But they mostly do it because it is fun - but they do train on communication and planning at the same time.