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Hi! How are you? First of all, thank you so much for taking the time to play our game and for leaving such a thoughtful comment. For me, this is an important learning opportunity, and your feedback is truly invaluable.

I really appreciated all your comments, and I agree with most of them. However, I feel I should share some of the thoughts and reasoning behind certain aspects of the game.

It didn’t feel hard to connect when I thought about the metamorphosis of the soul transitioning to the afterlife. However, implementing that concept in the storytelling proved to be quite challenging. We tried using elements like the stones and the 'god voice' as small clues to hint at what was happening, but it didn’t fully land as intended. As you mentioned, by the end, one does understand what’s going on, and it’s okay if it felt a bit forced. We’ll definitely work on improving that once the jam is over.

Well, this is a tricky one—I thought I could get away with it, but you caught me! Let me explain. I’m not an artist, but I do know a few tricks. I spent a lot of time researching landscapes I liked and created a mix of those in Inkscape, following one strict rule: only 8 colors. No more. This approach makes things simpler because you can focus on contrast and gradients without worrying about textures, as there aren’t enough colors to overcomplicate it. If done well, you can achieve stunning results.

That’s why I made these design choices. It also helped convey the mysterious feeling we wanted. The very first image already tells a story: it’s a forest, it’s night, there’s a girl... but something feels off, like something is happening. However, I agree with your point about readability and will definitely consider improving the contrast and visibility of interactable elements in future updates.

There are two key aspects here: good in-game responsiveness and polished mechanics. These always come down to a mix of passion and time. In a game jam, passion is abundant, but time is limited. We truly did our best, and yes, it does feel a bit clunky at times. We've already marked this as a priority to develop and improve in the next update.

For the box, yes, it didn’t work as well as intended. The idea was to include more puzzles, but, as I mentioned before, it all comes back to the ‘time/passion’ balance. Unfortunately, time won that battle. Nevermind, though—we’ll definitely work on improving that in the next update!

I feel really happy that you noticed that! It’s actually a poem I originally wrote in Spanish, my native language, and later translated into Latin. After that, I invented a phonetic system—for example, words like 'soul' and 'light' are represented by the sound 'LUM.' Finally, I assigned these words to runes to create a unique and mystical language. I’m so glad the peaceful and spiritual tone resonated with you—it was exactly the intention!

Sorry for the long response, but anything shorter wouldn’t have done justice to all your amazing feedback. I also wanted to share a bit of what’s behind this work. I really appreciated your comments—see you around! Feel free to ask anything or share more of your thoughts; I learn a lot from them.