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We Were Gods
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Argyx Games
317 days ago
(3 edits)
(+3)
v1.1 adds more details to manage hit points, Flaws, and makes the GM's job easier.
Argyx Games
301 days ago
(+3)
v1.2 log
9 points for superpowers instead of 10
Fumble/Hazard effect happens whenever a 1 is rolled (not just if the action fails)