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There are five particular things that we would like to hear about:

  1. Absorption – How it plays in the context of a shooter and how meaningful the mechanic is in terms of gameplay?
  2. Different color bullets – Are their purpose intuitive?
  3. The Power level of the player - How meaningful and intuitive the mechanic is in terms of gameplay?
  4. The Environment Features - how meaningful the mechanic is in terms of gameplay?
  5. UI - how intuitive is the display in terms of gameplay?