THIS IS AWESOMEEEE. SPOILERS IN THIS COMMENT!!
This comment was made without knowing anything about the game!
It's like a full playthrough, but in text form. I love doing these.
I theorized a lot, and had a lot of... "misunderstandings"! :
The only thing I read, was... "there are 8 endings."
DUDEEE the "there are 8 endings" is such a great way to motivate curiosity
found ending 1.5, and i was like, "1.5...? i missed an ending already?"(later, i realized my excited-clicking got me this ending.)
then i found ending 2, with the rose.
and ending 1...
i only found (1, 1.5, & 2) endings!! OUT OF EIGHT?? so i started experimenting. A LOT.
clicking on the dead body was a game mechanic seen in ending 1.5
i realized that... the object used for the dead body is probably the same as the living cat.
which means, the living cat should be clickable... and...
it's... it's making sounds. there's audio feedback for this action. it's registering.
there it was. THE WORLD CHANGED. what. the amazing feeling of DISCOVERY
(later-writing: had to go back and forth to do this. instinctively did that because it seemed to reset the dialogue timer)
(later-later-writing: oh! you don't have to click at all. it's like deltarune's tree rooms.)
1.16.2025. 8:54 PM.
OH MY GOD WAIT WHAT IT KNOWS IT KNOWS IT KNOWS
IT KNOWS I NEED TO SLEEP!!! HUHHHH. and yeah i'm writing this LIVE!! LIVE, SO LIVE THAT EVEN IT KNOWS.
ok i got obliterated again after pestering quiverpaw so much in reversed-world.
ending 5... wow, that's like a reversed-2. anyway I MISSED ENDINGS 3 & 4??? need to find...
also, weird how ending 5's black screen, pressing M also doesn't bring up the endings tab...
there's another ending where you can still open M in the black screen, and there's sound in that screen too.
perhaps there's an ending in that one, by waiting!! but i waited there for like 5 minutes already...
alright, reversed-world standard ending... guess there's a new ending for each regular one.
YAY actually got to put the rose on reversed-quiverpaw. guess there's actual differences than just the ending dialogue.
ALSO it's probably "inversed" that i should be saying. not reversed. but reversed sounds cooler to me, and some text & music is reversed.
..."catch 10". alright, it's these lights. they blocked some clicks before so they had to be interactable eventually...
ending 6... wait, no? it's ending 4, according to M... maybe i misread? also, music is playing in this one too...
(later-writing: nvm M just shows amount of endings found. it IS ending 6.)
can there be an alternate-alternate world...? trying... doesn't seem to exist...
anyway, my thoughts on the story so far...! "it sure is tonight", "only a matter of time before we're all dead", some sort of deadly event happening at night... and westpaw's dreaming right now... maybe need to find a way to wake this cat up, and stop whatever's happening in the real night.
back to ending-hunting... i think quiverpaw's dead body had click-sound feedback?? didn't seem to do anything..
...still hunting... also, the reversed-world font is pretty unsettling.
still.. sad.. quiverpaw & westpaw's fate seem to be sealed, and now they're just expressing love for one another with the time they have left...
there has to be an ending, the "US" ending. keep hunting...
WHAT. okay, apparently i just never tried putting the flower on quiverpaw in regular-world!!
oh... quiverpaw's... talking... while being covered in vines..
"GOOD" in quotations... also, weird how clicking on the vined body seemed to mess with the music. need to investigate that more...
alright, approached reversed-quiverpaw with flower, and "???" says "so close, yet so far", progress...
...i wonder if westpaw is stuck/staying somewhere...? quiverpaw says they can just run away together... then starts talking about how westpaw "will be here." oh. but then "you best be getting back then"? hm...
oh, clicking on vined body doesn't mess up the music. it's just playing a long, pleasant sound...
vined body has a shine that seems to be blinking occasionally. 1, 2, or 3 times in a row. different times in between.
is it morse code??? i suck at morse code...
okay, before even trying morse code, i probably should sleep first. reversed-quiverpaw's only saying "leave" because i need to go to bed. soooo, quiverpaw can't say that once it's morning or something... i don't think reversed-quiverpaw'll just say "go eat breakfast". surely not... i think this is a good lead. i'll sleep and continue this later.
(fact: i did not go to sleep after typing that. and now reversed-quiverpaw's telling me it's too late to play videogames. it's not THAT late, right...?) (this could mean there's a different dialogue every hour...! should i... check?)
the time thing is awesome. this project's super inspirational...
also, text stopping whenever there's a : , or . is such a convenient way to handle text speed!! ima use that too, it's way easier than having to change speed everytime there's a bunch of dots. i need to experience so many people's games and learn from all of them...!
OK. before i sleep or eat dinner, i NEED to check one last thing. the final flashing-reds in reversed-world seems to last longer, and i wonder if that's the time to leave the room.
MY A KEY FELL OUT while trying to go left, and it killed me... trying again...
...what? it's just a dead body. where is westpaw? is westpaw off-screen? do i go west because they're 'westpaw'?
i've "moved" east for a while... then west... nothing's happening. what's with this? it's not considered an ending yet...
if this is consistent, then maybe i can do the same in the regular-world. if i count how long it takes for the red flashing to happen in reversed-world...
GOOGLE TIMER!! no, wait, i'll just. use a phone.
you know, if this is a dead end, i'm going to look like a real weirdo with too much time, for trying something so far-fetched.
alright, final red-flashing occurs around 5.57 seconds.
can't seem to move during the final-red flashing, starting to fear that in the regular-world, that's usually the moment westpaw gets killed. not trying to move doesn't cause... wait. am i just going to the other room and westpaw dies in the other room, and i'm actually seeing westpaw's body there? it'd make sense, since the body's on the right side of the screen... i wonder if it's a bug? not sure. i'll... try the timing thing, in the regular-world.
alright. i did it in the regular-world too, and it's westpaw's body. no more dialogue.
maybe it really is a bug...? (ok, i afk'd for a while and nothing happened)
though, while i was afk, and thinking... thinking about my choices. the rose seems to be most important...
could i keep the rose if i just restart after getting it? after all, the game can remember attempts.
if this isn't actually a thing, i'm definitely using that idea for a game.
NOOO it didn't keep the rose. i thought i actually had progress...!!
i think progress might be to get the rose to quiverpaw before death??
now i'm just walking left, hoping it'll send me to the rose room- WHAT. wait. WAIT
HOLD THE
HOLD TE PHONE HOLDS HH OH MY GOD WAIT
OH... oh.. my god.. the music.. im .. this is amazing. this is discovery. discovery.
tears in my eyes. sorry, but like, seriously. i'm amazed. i love this. i love this feeling. discovery.
it's raining.............
quiverpaw.
oh... wow. bones.
clicking it causes a blur...
ending 7.
alright. so.
i know what to do next. exactly what to do next.
the counterpart of this event... will be in the reversed-world.
so...
...this will be it. "???" earlier told westpaw it was close, yet so far...
it's so close. i'll... stop typing. let me...
but i don't want this to end. i want this feeling of discovery. forever.
...
alright, quiverpaw room.. left, right, left, right, left, right...
reversed-world. oh. i triggered the first dialogue by mistake... restart, because returning to this room after the first dialogue is just death for quiverpaw.
aah! i said i'd sleep and see if the morning message changes things, but i think this is it!!
now. standing at the left side of the reversed-world starting room...
westpaw, can you see the rose, over there?
we'll save quiverpaw... just... wait...
...nothing's happening. walk left now.
okay. awkward. there's... nothing happening!! i was building it up to be the finale, and nothing happened...
well... hm. staying at the edge of a screen is a game mechanic, so... actually, is it?
afking in the center of the starting room is doing nothing. nvm. it did the rain.
it's not limited to waiting at the edge, huh.
then...? maybe the rain event is limited to the starting room.
could i wait with a flower in the starting room? that's post-quiverpaw-death though... i'll try.
but before that, let me see if i...
there it is.
flower. it's reachable during rain event, after checking on the corpse, just like regular-world and reversed-world.
i'd love to call it rain-world, but that's already a game name... okay, i'm calling it rain-world.
but yeah, the flower's there. this must be ending 8. or 7.5. i'm scared i'm missing a .5 somewhere...
...westpaw, you're not sure...?
alright, there might be a .5 depending on if i place the flower or approach with the flower. rose, i mean.
haha, it's... sickening, westpaw? sorry...
ending 7 again. i see. not 8, just yet...
not sure if it's in regular, reversed, or rain. rain-world-- okay. i entered rain-world from the room beyond the starting area.
hm... okay, approach with flower.
aw, i guess this ending is about westpaw abandoning quiverpaw... still an ending 7.
WHERE ARE YOU, ENDING 8...? WHERE'S THE "US" ENDING!! one last bit of discovery...
though, if ending 8 isn't even the "US" ending, there might be an 8.5.
also, the downloaded ending files. i only have those for endings 4 and 1.5? i wanted to check if "1.5" and "1" counted as one thing in M. huh... wonder what makes 4 & 1.5 special.
okay, can't enter reversed-world in rain-world...
all slain, all dead... massacre...
okay... can't get rain event to happen in reversed-world still.
i'm focusing on rain-world because "???" says that was close!!.. but far, huh...
anyway, it's another hour, i want to see quiverpaw joke about that! oh, no new dialogue for it, yet.
while i eat dinner, i need to think about this...
assuming there's an "US" ending, i need to.. okay, i can't just type while eating. let me just think.
...
while i eat and think, westpaw's just standing in front of reversed-quiverpaw's vined body, holding a flower.
i mean, maybe quiverpaw's playing dead. quiverpaw keeps talking even after death, so...
...nothing happened.
oh. i placed the flower after approaching with it. the effects don't seem intentional though...
sad that the flower's always only reachable after seeing the corpse. westpaw's too late.
running out of leads again... and my ideas are going to be far-fetched again, like:
maybe i can go from reversed-world to regular-world? is going back between rooms a mechanic used elsewhere...?
i'm going back and forth between all possible screens right now.
hey... when the rain cutscene happens, it blinks for a bit, before going there.
and i think i can move during those blinks.
going to try moving to quiverpaw's room when it blinks, since rain event also happens in the room before quiverpaw's.
the blinking is... similar to that time when westpaw would die in a different room.
i...
i did it.
i'm in the rain area, and... quiverpaw's alive here.
but is it a glitch? i can't tell.
OHHHHH CRAP.
i haven't seen "I LOVE YOU" flicker like this before. is this... signs of intentionality?
actually, it might be a coincidence or something... idk...
after re-entering the room, quiverpaw's immediately bones.
what if i combine this blinking with the transition into reversed-world?
it'd... combine all three worlds. quiverpaw's aliveness, blue fireflies, and the rain...
need to try it. is it just a coincidence that all three world transitions are in one area?
this plan is so, so far-fetched. but now i'm waiting... on this 5th "rightward"...
okay. here it is. it's raining. it's blue. and quiverpaw's here...
but not the regular version. i guess that makes sense, since it's probably a filter effect...
this dialogue though... it's from reversed-quiverpaw.
does that say ending 3? that didn't really look like a 7... dead end... i think...
i guess i just managed to glitch the game. i tend to do that with games...
did westpaw's eyes shake a bit? am i just imagining things now? i had westpaw stand next to quiverpaw for a bit...
(later-writing: this was probably from me clicking on stuff! that blur effect.)
...trying to get rain to happen in post-death regular-world now, holding a rose. probably won't work.
nothing...
FINE!! I'll. i'll sleep!!! i'll sleep and dream about westpaw's dream.
...
okay, it's morning now.
this game's music is very soothing... though now whenever i hear it, i feel a sense of dread.
i now associate this music with hours of trying to save quiverpaw and westpaw.
..anyway, i need to check reversed-quiverpaw's.. woops. it's rain-world. typed for too long.
hey... while i wait for this dialogue to show up...
reversed-quiverpaw's body flickers to a corpse sprite occasionally. if i leave when that happens...
would the rose appear?
good morning, quiverpaw. oh. still telling westpaw and i to leave. wowwwww.
alright. i need to check if my corpse idea is another far-fetched idea. the flickering doesn't seem consistent...
and the corpse-flicker is so fast! timing it just right seems impossible...
corpse-flickering is probably RNG, which might mean this idea's too far-fetched.
okay, i can quicken this process by just going back and forth, and hoping that in those few milliseconds, it'll flicker.
i think i did it. let me see... rose...? nope... okay, i definitely did it again, but still nope.
maybe i'm going about this the wrong way. i should look into the dialogue and story more.
"we could run away", huh... maybe instead of trying to bring the rose, westpaw needs to bring quiverpaw to the rose.
though how do i do that? doesn't quiverpaw plan to "always be here"?
why does going back and forth trigger reversed-world? i need to find the clue for that.
"Right, West?" ok. i have ANOTHER far-fetched idea. hold right while holding left.
nvm westpaw died.
I'll write down dialogues so I can compare...
Regular-world: [Dialogue removed for brevity]
wait... in regular-rain-world, there's a "..." after "I WOULDN'T CHANGE IT FOR THE WORLD."
huh? why...? why is it in a different order, and why does "I LOVE YOU" flicker?
...spacebar progresses text. clicking does too. does spacebar do something interesting?
by the way, holding left/west on the starting screen now. (lol doesn't do anything)
quiverpaw's walk cycle is cute and creatureyyy..
i'm trying the mobile version now, to see what controls are available during what segments.
didn't see much... now i'm looking at the background. clicking there. what if the killers are hiding in the shadows?
...ending 7 is "too late". need to find a point earlier than that...
what if the point of reversed-world is to prevent being able to click-spam quiverpaw too easily?
will count how long it takes for first dialogue to start, and then get out of the room before it happens...
about 3 seconds. ...... didn't do anything.
QUIVERPAW!! please just follow westpaw to the rose
maybe i'm focusing too much on the rose??
trying reversed-regular-rain-world with corpse-flicker. okay, couldn't get it this time, but...
aw, i thought i could trigger "CATCH 10" here. it's just rain-world's dialogue instead.
"ending 3: late to the party". or maybe that really does say "7". reversed-world's font.
ok i'll shush about all the detail-talking, need to write down what i've already done:
-The rain event takes a minute to start.
-The rain event timer continues while moving and switching rooms.
-The rain event timer pauses inside Quiverpaw's room.
-The rain event does not happen after Quiverpaw's first dialogue
-Rain-Quiverpaw is always dead. (Excluding world-merging, which is probably just a glitch)
-Leaving after the first dialogue kills Quiverpaw.
-Staying in Quiverpaw's room kills Westpaw.
-Before the first dialogue, entering Quiverpaw's room for the 5th time will cause reversed-world.
-The rain event does not happen in reversed-world. (Excluding world-merging)
-Leaving after the first dialogue kills Reversed-Quiverpaw
-Staying in Reversed-Quiverpaw's room kills Westpaw.
-Quiverpaw rose placements, regular/reversed/rain: "THAT'S A LITTLE BETTER." "THAT'S A LITTLE BETTER...?" "THAT'S A BIT SICKENING."- WAIT
oh my god.
...
new room. holy. there's that feeling of discovery again. and... new music.
a NEW ROOM. AFTER ROSE, SPAWN, BEFORE-QUIVERPAW, AND QUIVERPAW'S.
have i seriously never tried this?? Quiverpaw was talking about moving on earlier, and i just didn't try it here...?
...THERE'S MORE CATS!!! HOLY CRAPPP THIS IS IT. HIIII. oh, it's... the past?
a cat not born in the clan... omg they're so cutefdjskf
ok that mentor sucks. OH THEY'RE SO HAPPY AWWHHH
...
seeing quiverpaw actually turn around for once... after being in this loop for so long...
after trying for so long to bring a rose to her. after trying for so long to bring her to the rose.
to get her away from whatever the danger was...
...wow. this is amazing.
guilt... is quiverpaw not from the clan too? woops, i might've missed that in the story...
...i see... that red cat was westpaw's imagination of starclan.
...that's... the final messages were nice.
thank you for this experience.