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Thanks for the kind comments and good feedback! Agent 747 is my oldest game published online. I recently replayed a bit of it myself and agree with your last paragraph. I also find that precision jumping is difficult compared to my later game Solumnoid. 

I'm glad you enjoyed the level design! That's always been one of my favorite pasttimes. I feel like I'm making games as an excuse to make levels half of the time. I grew up making puzzle levels for other games and I think of platform level design like puzzle-making too.

To answer your last question, I've considered making another action platformer but haven't gotten around to it yet. From Agent 747 to the present, my game release history here has been a mix of genres that only sometimes overlap:

I'm nostalgic about the old versions of GameMaker but am enjoying GMS2 now that I've learned how to organize/work efficiently in it. I was lucky enough to get a permanent license before they moved to subscription.

Thank you for your detailed answer. Sorry, reply so late :(

Yes I enjoyed the level design and the game! Yes, you re quite a profiled Level Designer - its an important part of a game, especially those kid of games! If I find the time i give another game of yours a try!

Good luck on your future projects, I see yoou have quite a history of developing :) Anyways sorry again, to reply a lightyear later, but I m very rarely here, only if i publish a game - you can find me here some time around! Thats cool, that you was lucky enough to get a permanent license for GMS !!! So there is no excuse to make another great game with great level design ;P