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Thanks. I have a Steam Deck and I think Atlantic ‘41 would be a perfect fit. Of course you’d also be able to play on any PC, or Mac. I’m currently evaluating a few engines. The difficulty is that most engines don’t run on Lua, so I would have to rewrite the code. I would also want to retain the look and feel, while taking advantage of the more powerful platform. So for instance 1200 x 720 instead of 400 x 240 resolution, possibly customizable 2 bit palettes, better animations, etc…at the moment I already have my plate full with the Playdate version and the dev logs, but I might try a proof of concept demo, to get a sense of the work involved, and gauge the interest on Steam.

I think it’s already great that you’re even considering porting the game to PC. I really think that’s awesome. A big thank you for that. Even though I understand that there should be some exclusive titles for the Playdate that are only available on that platform, I still think it would be good to port it to Steam to reach a larger audience.

And yeah, customizable palettes as progression unlocks. 👍🏻

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Just want to say that I made an account to go on the record that I support a PC/steam release. I'm a huge U-boat fan and I've played many subsims over the years as far back as Silent Hunter 3. Atlantic '41 seems to combine the strategic and mechanical depth I'm looking for with a unique art style, bringing something new to the table. I'd definitely buy a PC port even if it had zero enhancements over the Playdate version and was simply a direct port. The sub-sim enthusiast community is small but always looking for the next big thing, and Atlantic '41 looks like it.

Thank you very much for your support.  After the Playdate release I’ll spend some time evaluating a PC port.  I think a port would deserve taking advantage of the better PC resolution and memory. I wouldn’t want to make something that feels short of the best I can do for each platform. But my idea is to keep the simple control scheme and 1-bit art style, which places Atlantic ‘41 in its own place. I’ve always wanted simulations  deep and historically accurate enough without doing so granular and heavy that I need several hours and a high end PC to play. UBOAT is fantastic and I can’t compete with it, but sometimes I crave for a game that I could play  between two train stations on a Steam deck, but somehow there seems to be a void there. Atlantic ‘41 came from that idea. But I may be part of a small minority, so I’ll need to figure some way to test the community somehow.