Great art and an interesting premise... However, are creatures, maps, and events randomly generated? Or is everything preset?
I hope you add roguelike elements to spice up every run.
Hi! Thank you for the interest! Specifically in the demo, the core tiles are placed in their positions, and the base can spawn in different locations. In the main game, elements of randomness are mixed with presets for balance, but there’s a quick play mode and a hard mode where the randomness and generation are significantly higher.