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There are references to SIS/TR's speed in a couple places, but I could only find it listed in the Operations Manual. Mothership uses abstract range bands, but ARG plays out on a grid. Do you have any guidelines for how to interpret MoSh's distances to the grid?

That's a great question. I imagine SIS/TR is sort of slow so make it about 50% the speed of the crew/players unless it is in retreat mode. Once in retreat mode, it can pick up speed and function as a ram or compactor. I wanted to give the Warden or GM flexibility on this so no need to keep it rigid. Adapt as you see fit :)