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Ok. First off, let me say I love the game and always look forward to updates so I can play it over and over again.

That said, I have a suggestion that is absolutely pedantic and nit-picky, but I'm hoping it may help with playthrough.

So, I make films and keep track of box office numbers more than well adjusted people lol, and I think the numbers on here might need a tweak.
Right now (not accounting for the bug that gives you a star for free) if I made a movie with the most expensive star and the best marketing, it would cost me $2.1M and earn me 500,000 with 5,000 recurring.
That breaks down to a less than 25% opening weekend and over 300 weeks to be financially successful. So it is basically a flop despite every in game advantage.
IRL, for a "successful" film, it will generally make 50% of its cost (including marketing) opening weekend and be profitable by the end of 4 weeks and make nothing but profit after that.
So if I plug those numbers in to the game that $2.1M film would make $1M opening weekend and 275,000 every week after that, meaning after 4 weeks you could afford to make that same movie again.
If you would want to do that, the simple math would be for a well marketed film to earn 50% the total budget and 13% from there on out.

Again just an idea. Feel free to ignore me and my nit-picky brain.
The game is great.
Keep up the awesome work.

(+1)

Hey! I've been tweaking and re-tweaking the movie costs and incomes but couldn't find a proper result. Thanks for the actual math, because that is useful as fuck! :-D I like the idea of 50% first weekend but might have to tweak the weekly income or cashflow will maybe get a bit too high and people will be swimming in hundreds of millions in no time.

There's also a movie stat screen planned where you can see what movies you created including name, stars, money and possibly more. If you have any suggestion how to make the movie making more interesting, feel free to share. Your feedback is very appreciated!