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Post-Mortem

This was my second game jam that I joined, and it was quite the learning experience.

I found out just how involved making an RPG is, what with all the status effects, items, spells, and attacks are needed to pull it off. And how important placeholder assets are for laying out the maps of an RPG.

Towards the end of the jam, while I did get everything art and music-wise in place, I ended up having to cut the cutscenes short due to time constraints. Which was disappointing, but it gave me pointers for what to do next time.

I did figure out what I liked in a workflow and what I didn't, so I can use that for the next game project I develop.

In the meantime, go enjoy the prototype here!