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Some small recommendations changes

the players would most likely be looking at the player character and the enemies and sometimes one might not know when they are hit, so as a fix for that just make the character flash a bit when hit.

There are indicators that show where the Clara's are aiming, which feels unnecessary, why would the player need to know where the Clara's are aiming if the players themselves aren't aiming?

The stats feel like they are all jumbled up sometimes, for example what's attraction level, lifespan, and cone angle used for?

I can tell what rotate speed is for but why would someone need to know what its for?