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Lunar Crisis

NSFW adventure/exploration... in space. · By Vosmug

Bug Report Sticky

A topic by Vosmug created Jan 20, 2024 Views: 5,469 Replies: 58
Viewing posts 21 to 33 of 33 · Previous page · First page

Re-downloading the game and using the same save file to continue my progress fixed it. Not sure what happened in the first place but I managed to get to the ending. 

(+1)

the trigger at day 7 23:00  adter the boss dont work

Sai seems to dissapear from saved versions of the gallery but it says she's there. 

Developer

is it the latest version?

Yes

Developer

ok, I'll check.

Hi, got this error on the startscreen:

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object st_main:

File is not opened for reading.

at gml_Script_scr_set_langfont

############################################################################################

gml_Script_scr_set_langfont (line -1)

gml_Object_st_main_Create_0

Developer

This happens because it's not reading the font files properly, did you fully extract the game before running it?

Hi, thanks for answering. I did fully extract the game, after try a few things I was able to fix it. In my case I put a space in tha name of the .exe file (from v1.02b to v1.02 b) it start working.

At the Transfer Gate if you check again the entrance camera you see again the scene with Geminis and Sai climbing up, even after you already captured them.

############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 0

for object obj_ev_play:

Unable to find instance for object index 170

at gml_Object_obj_ev_play_Alarm_0

############################################################################################

gml_Object_obj_ev_play_Alarm_0 (line -1)

Both on Eng/Jap.
Day 7. 23:00 after the flashback and some dialogues. (Girls talk around "can you forgive him after such?")
100% end route.

############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 0

for object obj_ev_play:

Unable to find instance for object index 170

at gml_Object_obj_ev_play_Alarm_0

############################################################################################

gml_Object_obj_ev_play_Alarm_0 (line -1)


Exakt same problem as the person above.

day 2, 21:00. After getting cameras cannot trigger any cutscenes to proceed

Developer

When you press C you cannot trigger anything?

No It seems stuck, It's right after the girls go to investigate the spores and I get access to the cameras to spy on them. When I spy on them they just stand in the lab indefinitely.

(+1)

All good I reinstalled might have been something on my end sorry!

Love your games and art style 

There is a fatal error at the 100% ending path. When you are in the cutscene for the neuroscanner

I'm on day2, mission to find the armory. I think I'm stuck. I don't know what else there is available to do. Is there a walkthrough published somehwere?

Developer

here https://vosmug2.wordpress.com/1276-2/

you probably have to check the map

2 Small Issues, in 1.3a:

1:

inside the space station, day7 I think,  live09 shows the alien "big" with Sai and Kaari, although they are not there yet.

2: The event 19 scene is inside the event viewer, but is not triggered in game (at least not for me).

When taking the fainted warden back to her unit from the class A prison cell, if I walk out carrying her while the alien is still talking, I end up being blocked by the laser grid without anyway to open it at the outer part of the cell, if I walk back into the inner cell there are no aliens anymore, I'm stuck there after.


Luckily starting over from the beginning of the day fix the issue for me, this time I wait patiently until the ailen finish his lines before walking out carrying the warden.

Developer

Unfortunetaly, that's a bug I couldn't fix, you shouldn't be able to move during dialogs but I couldn't figure why you can here, it wil probably remained unfixed.

Viewing posts 21 to 33 of 33 · Previous page · First page