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well, the error persists. Could be my OS and my GLFW version? I'm on debian10, GLFW v3.2.1-1

Native symbol not found (Symbol: glfwGetError)
   at Silk.NET.Core.Loader.LibraryLoader.ThrowSymbolLoading(String functionName)
   at Silk.NET.Core.Loader.LibraryLoader.LoadFunctionPointer(IntPtr handle, String functionName)
   at Silk.NET.Core.Loader.UnmanagedLibrary.LoadFunction(String name)
   at Silk.NET.Core.Contexts.DefaultNativeContext.GetProcAddress(String proc, Nullable`1 slot)
   at Silk.NET.GLFW.Glfw._B.get__GB()
   at Silk.NET.GLFW.Glfw.GetError(Byte*& description)
   at Silk.NET.GLFW.GlfwProvider.GetGlfw()
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
   at System.Lazy`1.ExecutionAndPublication(LazyHelper executionAndPublication, Boolean useDefaultConstructor)
   at System.Lazy`1.CreateValue()
   at Silk.NET.Windowing.Glfw.GlfwWindow..ctor(WindowOptions optionsCache, GlfwWindow parent, GlfwMonitor monitor)
   at Silk.NET.Windowing.Glfw.GlfwPlatform.CreateWindow(WindowOptions options)
   at Silk.NET.Windowing.Glfw.GlfwPlatform.GetView(Nullable`1 opts)
   at Silk.NET.Windowing.Window.GetView(Nullable`1 options)
   at Ambermoon.GameWindow.Run(Configuration configuration)
   at Ambermoon.Program.Main()