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Do you plan to make an android build at some point

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TL;DR: Right now there’s no plan for Android due to issues with the engine and our animation tool. If there’s an update to both the engine and tool, it would be possible and when that happens we likely will release for android.

Long Version:

Right now Spine, the tool we use for the animation in Godot, does not support exporting to Android when using C# so unless the Spine tool gets updated, we either switch to another animation tool, or rewrite the game, we can’t export to Android.

That said there is some thing promising, spine did announce that they are releasing an update that moves towards having an Android build, but even that relies on a Godot fix auto generate C# bindings for GDExtension.