Hi,
I use the Super Text Mesh Asset to display lines of dialogue. At the end of the dialogue I wanted a smallbutton icon - indicating, that the player needs to press it - so I used quads for that.
My problem now is that it doesn't feel right if there is no reaction of the button icon the moment the player presses the button. What I would like to do is to swap the <q=pressA> with <q=pressA_On> without rebuilding the total mesh. Is there a way to do this?
What I tried is:
string newText = Conversation_TextMesh_PC.text.Substring(0, Conversation_TextMesh_PC.text.Length - 2) + "_On>";
Conversation_TextMesh_PC.text = newText;
Conversation_TextMesh_PC.readDelay = 0f;
Conversation_TextMesh_PC.Read();
But the mesh will rebuild in total anyway.
Best regards, Daniel