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(+1)

  • Feels insane that you were able to build all of this in the time we had in the bootcamp. Kudos!
  • The core loops feels good.
  • Potential improvements might be: enemy HP, more detailed relationships of the stats, spells and status effects.
  • Figured out by chance that "ESC" wins the fight, you might want to remove that

Thanks for playing and for your feedback! It was a bit of a rush to get it playable in three weeks without getting burnout, but glad I stuck with it now.

Thanks also for the heads up on the ESC, as you probably guessed it's a shortcut used for testing that I can fix easily. I'll be refining the battle mechanics and UI in future updates so could see a lot of the things you mentioned soon.