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(+1)

Feb. 4

BIG NEWS. Lot's of cool stuff I didn't think I could figure out got figured out. Somewhat. I have NPC'S! Enemies drop loot! Enemies make noise when hit! The Pause menu has sound! Oh, let me organize it with bullet points.

  • My first NPC every. Pikako. Will add appropriate lines of dialogue later. This is a place holder. I'd like her to sell something, don't know if I have time for that, though.
  • Enemies drop gold! Never thought this would be so easy to implement.
  • ^^ Check out the gold counter in the bottom left corner. Added some bling so it shines and looks nice, neat and easy to read.
  • NPC's play a sound when they are hit now. Took a lot of figuring out because my code is a mess. This game would not be able to scale too well I imagine. Which is fine because I don't even have a real level yet. Just this test level.
  • The conversation stuff with the NPC is getting worked out. She'll also make a silly sound like NPC's in Hollowknight.
  • Can now unpause with the same key you used to Pause instead of having to click continue.
  • Pause menu now makes noise when brought up and when buttons are pushed.
  • Fixed some other audio issues here.
  • And many other quality of life improvements that aren't really worth documenting were made.

I do not have time to implement a boss. So I'm going to flesh out conversation with Pikako, build a level, add another enemy type and hopefully have Pikako sell the player food for restored health. You wont have an inventory or anything, health will just fill up in the bar. I'll draw a small walk up cafe that she'll be standing in.

Let me know what you think so far! Thoughts, comments, concerns!
I'm very excited. I've never gotten this far with a game.
Enemies drop loot! So cool!!

That’s cool! Did you have one really productive day?

(+1)

Yeah, for various reasons I got off work early, went home and started plugging away. Some things I thought would take a long time did not take a long time. So I was able to play around with npc's.